Remote Signal/Slot connections

How easy it is to make signal/slot connections between local and remote objects 🙂

GCF::RemoteAppAccessPoint* rap = ....
GCF::RemoteObject* remoteObject = rap->getRemoteObject("ComponentName.ObjectName");

GCF::connect(remoteObject, SIGNAL(someSignal(int,char,QString,QPixmap)),
localObjectPtr, SLOT(someSlot(int,char,QString,QPixmap)));

Isnt this sweet 🙂